Anime Rising Quirks Guide – How It Works and Class Quirks

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Feature image for our anime rising quirks guide showing a unit in the quirk reroller

In this Anime Rising Quirks Guide, I tell you how this function works to enhance and alter your units’ attributes, including standard Quirks and Class Quirks.

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Anime Rising Quirks Guide

Each Unit has two types of quirks: individual Quirks and Class Quirks. When rerolling individual Quirks, you’ll gain a random buffer with a Grade, which determines the Quirks’ effectiveness.

The possible Quirks are as follows:

  • Strength
    • Increases base DMG.
  • Skill DMG
    • Buffs Skill DMG.
  • Attack Speed
    • The unit hits targets quicker.
  • Charge Speed
    • Reduces Skill Cooldown.
  • Punch DMG
    • Increases Punch DMG.
  • Stun DMG
    • Increases DMG on stunned enemies.
  • Shield Penetration
    • Breaks enemy/boss shields more easily.
  • Movement Speed
    • How quick the unit is overall.
  • Crit Chance
    • Increases the chance for a Crit ATK.

Class Quirks

Each unit has a distinct class type which outlines its combat performance, abilities, and attributes.

  • Berserker – These units gain strength whilst fighting enemies, becoming stronger the longer they’re in combat.
    • War Frenzy: +25% Attack Speed per Ability (up to 8 stacks) when Skills are used on the same enemy.
    • Speed Drive: Teleport every 5 seconds when attacking.
  • Mage – Burst DPS focus. These units fare well against high HP single-target enemies.
    • Deadly Execution: Skill DMG increased for missing HP on a target. (-200% charge speed)
    • Coalescence: Perform more Skill DMG (-200% charge speed)
  • Assassin – Apply burst DPS, specialising in clearing low HP enemies.
    • Blade of Sacrifice: Deals more damage to healthy enemies (95% HP or higher)
    • Death Kneel: Performs x2 DMG, 1.5x DMG, 1x DMG, and 0.5x DMG, rotating in a 5-second interval between enemy death reset.
  • Brawler – Well-balanced units who adapt to any fight.
    • Barrage Stance: Reduces skill cooldown by 20% every three attacks.
    • Precision Stance: Each Crit hit reduces skill cooldown by 20%.
  • Tactician – Team enhancers. These units work similarly to supporting classes.
    • Battle Intuition: Buff all units’ attacking speed by 6x for 2.5-3 seconds.
  • Global
    • Lucky 777: Small chance to perform 777x DMG.
    • Persistence: Every third skill deals more damage.