This Anime Vanguards Koguro Unsealed guide tells you how to obtain this limited meta unit, her abilities, overview, upgrades, domains, and more!
Start playing Anime Vanguards on Roblox. For more, check out my guide on the LFelt unit!
Anime Vanguards Koguro (Unsealed) Obtainment
This unit has a 1 in 20k chance (0.005%) to drop from the Spring Banner! This banner requires Flowers for pulls.
Koguro (Unsealed) Overview
Koguro (Unsealed) is a META DPS, Support, and Infinite unit. She’s the 4th Vanguard Rarity unit to be added to Anime Vanguards.
Despite being a Nature elemental, Koguro benefits from Worldliness buffs, which stack damage over time, such as Sunshine weather, triggered from Holy units introduced during that wave.
Although Koguro gains buffs outside of her primary prowess, she is still a Nature unit, so she will only gain true enhancements from weathers that buff and debuff Nature.
This unit has a placement limit of 1.
Koguro (Unsealed) Abilities
- Master of Dimensions
- During the activation of a new Dimension, this unit gains a 20% DMG buff and a 10% Range buff. MoD resets when the same Domain repeats within a cycle.
- God of Shinobi
- Restores the meter of allies in range by 2% per attack.
- On attack, the unit teleports to the nearest location of attack; however, this is disabled when a Dimension is active. When a Dimension is triggered, attack the first enemy and move them regardless of their position on the map.
- Elemental Affinity
- This unit is treated as though they are each element that appears in the team. If this unit swaps to a dimension and it matches an elemental type from the team, the unit gains +50% DMG for the duration of the domain.
Domains
- Fire
- Koguro gains the Fire Element at the beginning of the Domain. On start, burn all enemies on the map for 35% of the unit’s total DMG for 8 seconds.
- Fire elemental allies deal 30% more damage within this Dimension.
- If the previous Dimension ran was Ice, then all enemies on the map are slowed by 50% for 4 seconds.
- If the previous Dimension run was Sand, increase the duration of Stuns for the next Dimension by 100%.
- Ice
- Koguro gains the Water Element at the beginning of the domain. On start, freeze all enemies on the map for 2 seconds.
- Water elemental allies deal 30% more damage within this Dimension.
- If the previous Dimension run was Fire, apply Frostburn to all enemies on startup, dealing 50% of this unit’s total damage for 10 seconds.
- If the previous Dimension run was Sand, increase the buff of the next Dimension by 50%.
- Sand
- Koguro gains the Blast Element at the beginning of the domain. On start, Repulse all enemies.
- Blast elemental allies deal 30% more damage within this Dimension.
- If the previous Dimension run was Fire, deal damage to all enemies on the map equal to 50% of the unit’s total damage.
- If the previous Dimension run was Ice, buff all allies on the map for 30% Damage.
Level 1 Upgrades
- Deployment
- Cost: 3,500
- DMG: 2,213
- Range: 26
- Cooldown: 5
- First Upgrade
- Cost: 4,200
- DMG: 2,655
- Range: 29
- Cooldown: 5
- Second Upgrade
- Cost: 5,700
- DMG: 3,098
- Range: 31
- Cooldown: 5
- Third Upgrade
- Cost: 6,400
- DMG: 3,540
- Range: 33
- Cooldown: 5
- Unlocks Spike Hail.
- Fourth Upgrade
- Cost: 8,100
- DMG: 5,163
- Range: 35
- Cooldown: 6
- Fifth Upgrade
- Cost: 10,000
- DMG: 6,343
- Range: 37
- Cooldown: 6
- Sixth Upgrade
- Cost: 11,300
- DMG: 7,080
- Range: 39
- Cooldown: 6
- Seventh Upgrade
- Cost: 13,100
- DMG: 8,260
- Range: 40
- Cooldown: 6
- Unlocks Beast Explosion.
- Eighth Upgrade
- Cost: 14,900
- DMG: 11,063
- Range: 41
- Cooldown: 7
- Ninth Upgrade
- Cost: 16,100
- DMG: 11,800
- Range: 42
- Cooldown: 7
- Tenth Upgrade
- Cost: 17,200
- DMG: 12,538
- Range: 46
- Cooldown: 7
- Unlocks Elemental Bomb.
- Eleventh Upgrade
- Cost: 19,500
- DMG: 14,750
- Range: 47
- Cooldown: 8
- Twelfth Upgrade
- Cost: 21,000
- DMG: 16,225
- Range: 50
- Cooldown: 8
Level 60 Upgrades
- Deployment
- Cost: 3,500
- DMG: 8,727
- Range: 26
- Cooldown: 5
- First Upgrade
- Cost: 4,200
- DMG: 10,472
- Range: 29
- Cooldown: 5
- Second Upgrade
- Cost: 5,700
- DMG: 12,217
- Range: 31
- Cooldown: 5
- Third Upgrade
- Cost: 6,400
- DMG: 13,962
- Range: 33
- Cooldown: 5
- Unlocks Spike Hail.
- Fourth Upgrade
- Cost: 8,100
- DMG: 20,362
- Range: 35
- Cooldown: 6
- Fifth Upgrade
- Cost: 10,000
- DMG: 25,016
- Range: 37
- Cooldown: 6
- Sixth Upgrade
- Cost: 11,300
- DMG: 27,925
- Range: 39
- Cooldown: 6
- Seventh Upgrade
- Cost: 13,100
- DMG: 32,579
- Range: 40
- Cooldown: 6
- Unlocks Beast Explosion.
- Eighth Upgrade
- Cost: 14,900
- DMG: 43,633
- Range: 41
- Cooldown: 7
- Ninth Upgrade
- Cost: 16,100
- DMG: 46,542
- Range: 42
- Cooldown: 7
- Tenth Upgrade
- Cost: 17,200
- DMG: 49,450
- Range: 46
- Cooldown: 7
- Unlocks Elemental Bomb.
- Eleventh Upgrade
- Cost: 19,500
- DMG: 58,177
- Range: 47
- Cooldown: 8
- Twelfth Upgrade
- Cost: 21,000
- DMG: 63,995
- Range: 50
- Cooldown: 8