Fire Force Reignition Sub Class Trainer Locations and Quests!

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Subclasses often apply passive enhancers and buffs to increase player strength, with only a select few including attacking moves. This Fire Force Reignition Sub Class Trainer Locations and Quests guide explores each avenue from where to go and what quests to complete for each subclass type.

If you feel like you’re in a stalemate, check out our guide on how to progress in Fire Fore Reignition. When you’re done there, start playing the game on Roblox.

Fire Force Reignition Sub-Class Trainer Locations and Quests

Let’s get right into it!

Human Subclasses

To be eligible for a Human Sub-Class, you must first reach level 25 or higher before speaking to the Trainer NPC.

  • Assassin
    • NPC: Ezio
    • Location: Within the Slums of the main city.
    • Subclass Quest: Grip 3 players or NPCS where Ezio can see you.
  • Berserker
    • NPC: Igor
    • Location: Found out in the Wilderness area near the Payload.
    • Subclass Quest: Kill a Shadow enemy.
  • Partial Infernalization
    • NPC: Hura
    • Location: Within the Forest area past Asakusa.
    • Subclass Quest: Defeat 4 bosses.
  • Engineer
    • NPC: Volcano
    • Location: Next to the Desert Raid location.
    • Subclass Quest: Restore machines around the map.
  • Scientist
    • NPC: Isaac
    • Location: Within the White Clad Sewers.
    • Subclass Quest: Collect a Bug from the Wilderness.
  • Reaper
    • NPC: Jalen
    • Location: Besides the Reaper Boss opening.
    • Subclass Quest: Defeat the Blood Reaper.
  • Priest
    • NPC: Galen
    • Location: Within the Fire Force Base.
    • Subclass Quest: Kill 10 Infernal mobs.
  • Windwalker
    • NPC: Gale
    • Location: In the Desert Raid.
    • Subclass Quest: Retrieve and give 20 Desert Gems.

Infernal Subclasses

The Infernal Subclasses are obtained through rerolls instead of quests.

  • Wing
    • Performs a rapid vertical slash upwards, using the wing to cut an enemy. This move can bypass blocks.
  • Blitz
    • Rush forwards like a fiery rocket, slamming into an enemy. This move can be blocked, but it is useful for closing in on opponents.
  • Spitter
    • Unleash a rain of fiery spit, damaging anyone caught inside its radius. This move also bypasses blocks.
    • Passive: punches might ignite the enemy.
  • Tail
    • Leap into the air and flip before slamming your tail into the ground hard, crushing enemies caught under it.
    • Passive: Chance to reduce incoming damage by 80%
  • Beam
    • Charge and unleash a concentrated beam of fire on an enemy. Damage taken during the change is added to the overall damage of this move.
    • Passive: Aerial heavy attacks conjure a flaming orb, emitting blockable beams of flame towards nearby players.