Seven Knights Rebirth Accessories – Complete Masterlist

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Feature image for our seven knights rebirth accessories guide showing jury sitting and looking down on the viewer with her wings outstretched

Accessories are both stylish and strong, which is why I’ve created this Seven Knights Accessories Masterlist, so you know the rarity and passive enhancer of each wearable ring.

Start playing Seven Knights Rebirth via the official website. Find out which summoners to pair with your new accessories in our Tier List. Or, check out my Pet Rankings.

Seven Knights Rebirth Accessories

Legendary Accessories

  • Ring of Resurrection
    • Effect: Revive with 100% HP one time upon falling in battle. (Does not stack with hero passives).
  • Ring of Immortality
    • Effect: Grants Immortality for 3 turns upon falling in battle. (Does not stack with hero passives).
  • Ring of Authority
    • Effect: Grants Barrier for 2 turns equal to 150% of the wearer’s attack upon triggering Guts. (Does not stack with hero passives).
  • Ring of ??? – Full name TBA
    • Effect: Grants all DMG Immunity for 3 turns.
  • Ring of ??? – Full name TBA
    • Effect: Grants PDMG Immunity for 3 turns.
  • Ring of ??? – Full name TBA
    • Effect: Grants MDMG Immunity for 3 turns.

Rare Accessories

  • Ring of Roar
    • Effect: Grants Barrier at the beginning of a new battle equal to 90% of the Caster’s ATK for 2 turns. (Once per battle, does not stack with hero passives).
  • Ring of Bulwark
    • Effect: Grants Barrier at the beginning of a new battle equal to 100% of the Caster’s DEF for 2 turns. (Once per battle, does not stack with hero passives).
  • Ring of Health
    • Effect: Grants Barrier at the beginning of a new battle equal to 18% of the Caster’s Max HP for 2 turns. (Once per battle, does not stack with hero passives).
  • Ring of Subjugation
    • Effect: Increases DMG dealt to bosses by 12%.
  • Ring of Siege
    • Effect: Increases DMG of 1-3 Target Attacks by 10%.
  • Ring of Annihilation
    • Effect: Increases DMG of 4-5 Target Attacks by 10%.
  • Ring of Tenacity
    • Effect: Heals HP equal to 18% of the Caster’s Max HP when fallen to 50% or lower. (Once per battle, accessory priority).

Uncommon Accessories

  • Ring of Magic
    • Effect: 12% chance to remove 1 buff upon performing Basic Attacks.
  • Ring of Time
    • Effect: 12% chance to reduce buff duration by 1 turn upon performing Basic Attacks.
  • Ring of Chance
    • Effect: 10% chance to inflict Stun for 1 turn upon performing Basic Attacks.
  • Ring of Curses
    • Effect: 12% chance to inflict Silence for 1 turn upon performing Basic Attacks.
  • Ring of Death
    • Effect: 6% chance to inflict Death for 3 turns upon performing Basic Attacks.
  • Ring of Doom
    • Effect: 10% chance to inflict Paralysis for 1 turn upon performing Basic Attacks.
  • Ring of Brilliance
    • Effect: 10% chance to inflict Shock for 1 turn upon performing Basic Attacks.
  • Ring of Horror
    • Effect: 12% chance to inflict Blind for 1 turn upon performing Basic Attacks.
  • Ring of Snow
    • Effect: 12% chance to inflict Freeze for 1 turn upon performing Basic Attacks.
  • Ring of Medusa
    • Effect: 10% chance to inflict Petrify for 1 turn upon performing Basic Attacks.
  • Ring of Dreams
    • Effect: 12% chance to inflict Sleep for 1 turn upon performing Basic Attacks.
  • Ring of Thorns
    • Effect: 15% chance to inflict Bleed for 2 turns upon performing Basic Attacks.
  • Ring of Salamander
    • Effect: 15% chance to inflict Burn for 2 turns upon performing Basic Attacks.
  • Ring of Viper
    • Effect: 15% chance to inflict Poison for 2 turns upon performing Basic Attacks.

Common Accessories

  • Ring of Vengeance
    • Effect: +6% DMG at the beginning of battles.
  • Ring of Protection
    • Effect: +10% DEF at the beginning of battles.
  • Ring of Fortune
    • Effect: +10% Crit Chance at the beginning of battles.
  • Ring of Protection
    • Effect: +10% Block Chance at the beginning of battles.
  • Ring of Concentration
    • Effect: +10% Weakness Hit Chance at the beginning of battles.
  • Ring of Nature
    • Effect: +10% HP at the beginning of battles.
  • Ring of Accuracy
    • Effect: +15% Effect Hit Rate at the beginning of battles.
  • Ring of Resistance
    • Effect: +15% Effect Resistance at the beginning of battles.